The setting themes are a select taste in my opinion. "Barbatos" relies on heavy synth to sound much more dissonant and savage. Pretty mundane if you ask me, but at least it works for the atmosphere in the game. But when she shows her true ambitions the music changes dramatically with "Elraine - Belief" with use of an wicked organ. As for the antagonists, "Elraine" is a beautiful theme which reflects the holy aura of that woman very well. "Rutee - Tender Affection" is also a nice arrangement of the original with its sweet piano line and soft strings in the background.
The rest of the themes are more soft like the woodwind based "Rutee", the peaceful guitar and flute theme "Reala", or the sweeping and climatic theme for "Philia". A much more deep and emotional version can be found on the second disc with "Kyle - Belief" in the form of a dramatic orchestration. The beginning of the soundtrack introduces the theme for the hero, "Kyle", with a cheerful atmosphere delivered by pizzicato strings, piano, and a strong bass line. In a similar way to Tales of Symphonia, the composers created a theme for some of the important characters and a counterpart arrangement.
Series composer Motoi Sakuraba teamed up again with Shinji Tamura and created a four disc score which was published by Square's famous bankrupt label DigiCube. However no one had expected the real Destiny sequel would be released only a year later. Released in the late 2002, it was often confused with Tales of Eternia, because that game was released in North America in 2001 as Tales of Destiny II.
The fourth entry of the Tales history was the first true sequel to a game in that series, namely Tales of Destiny from 1997 for the PlayStation.